This page contains a small selection and description of some specific projects I am proud of.
For a nearly complete look at all my projects, look at my SourceHut and GitHub profiles.
CHIP-8 Emulator (Zig)
A basic CHIP-8 emulator written from scratch in Zig.
This is a complete rewrite of the CHIP-8 emulator below that I wrote in C11,
benefitting from lessons learned writing a NES emulator in C11.
NES Emulator
NES Emulator written in C11.
CHIP-8 Emulator
A basic CHIP-8 emulator written from scratch with a built in graphical debugger, written in C11.
3D Software Renderer
This is my latest realtime 3D software renderer, based off of the work done by OneLoneCoder / javidx9.
It’s not an exact copy as it’s written in C11 instead of C++11.
I have written a few software renderers, now:
GameBoy Emulator
A Nintendo GameBoy emulator I am in the process of writing.
Temporarily on hold.
Started in C++11, but will be re-written in Zig and/or Odin.
C Parser
HandmadeHero and The Jeff and Casey Show motivated me to start exploring
making my own language and development tools. This is the first bit of that
exploration. I decided to start designing a new language based on a
foundation of C. This is my hand-written recursive-descent parser written in
C. Currently it only builds a debug parse tree and outputs that in the
terminal. There is no code generation.
Personal C Library
I started doing a lot more hobby programming in C. C has a really weak
standard library, so you always end up rolling your own. This is intended to
be along the lines of gingerBill’s
libraries or the stb
libraries.
Config-file Precompiler
For one project I really wanted to have a yaml-style configuration file but
not have to do dynamic memory allocations or runtime parsing of the config
file to use the data. My solution was to build a precompiler which generates
a .c file for inclusion into your source tree.